lunes, 13 de abril de 2020

Second term technology performances

DISCIPLINE BENCHMARK

Robot construction


DISCIPLINE KNOWLEDGE
Electronic elements use Integrate Circuits Sensors Robotic principles

COMPETENCY
To Design and elaborate electronic circuits, from the bases of the robotics.

ACHIEVEMENT

CONCEPTUAL
To recognize the principles of robotics and the elements that compose it.

  KNOWLEDGE USE
To build robots using different electronic elements

ATTITUDE AND BEHAVIOUR

To achieve with the assigned task on time and present a respectful attitude towards his/her classmates and teachers of the science and technology area.

To demonstrate a good behavior in the following places: laboratory, technology and computer rooms. To participate actively and show a positive attitude toward scientific and technological knowledge.

Second term computer science performances

DISCIPLINE BENCHMARK

Circuits in TinkerCad

DISCIPLINE KNOWLEDGE
Definition Interface Application 

COMPETENCY
To know the interface, identifying the tools and design circuits through the TinkerCad application

ACHIEVEMENT

CONCEPTUAL
To recognizes the TinkerCad program interface and identifies the necessary tools for its use.


  KNOWLEDGE USE
To design circuits in TinkerCad using the Kodu program

ATTITUDE AND BEHAVIOUR

To achieve with the assigned task on time and present a respectful attitude towards his/her classmates and teachers of the science and technology area.

To demonstrate a good behavior in the following places: laboratory, technology and computer rooms. To participate actively and show a positive attitude toward scientific and technological knowledge.

martes, 24 de marzo de 2020

martes, 17 de marzo de 2020

1 semana del 16 de marzo al 20 de marzo

TECHNOLOGY
NINETH

TOPIC: Part 1: We Know The Challenge and Part 2: A Challenge With Many Challenges
VOCABULARY: Challenge, measurements, Body
KNOWLEDGE USE
ACTIVITY:
Socialization part 1 guide STEM
Socialization part 2 guide STEM


FEEDBACK
La clase anterior se realizó un repaso sobre la guia 0 de STEM y se dio un reinicio a la guia 1 de STEM 


Para esta semana el trabajo se llevará a cabo con la guia 1 STEM parte 1 


INTRODUCCTION 

  1. Leer la lectura comenzamos el reto páginas 4, 5, 6 y realizar un cartel de medio pliego en el material de
  2. su elección donde transmita el mensaje del retó existente en la lectura, a continuación se muestra
  3. información importante sobre cómo elaborar un cartel.
  4. Resolver las preguntas y actividades de la página 7 y 8

1 semana del 16 de marzo al 20 de marzo

WORKSHOP COMPUTER SCIENCE
NINETH
TOPIC: Design of the game world in Kodu.
VOCABULARY: Game world, ground, brush, shape, design.
KNOWLEDGE USE 
ACTIVITY:
Explanation about design of the game world in Kodu.
Design of the game world in Kodu according with the proposal of the students


FEEDBACK
La clase anterior se trabajó la interfaz del programa con sus partes, 


INTRODUCCTION


Para esta clase se dejarán varios videos tutoriales  para instalar Kodu ya que es una aplicación gratuita y,
para la elaboracion de ambientes tridimencionales

Luego de ver los tutorial de instalar el programa se debe enviar al correo de la profesora el archivo del juego
de un mundo elaborado por ustedes y dos objetos que se muevan en el mundo.